Gamification is the application of game-design elements and game principles in non-game contexts. Gamification uses game design elements in traditionally non-game contexts to improve user engagement, organizational productivity, learning, and in employee recruitment and evaluation. Entirenet Instructional Designers are masters at developing content that teaches topics typically delivered through hours of reading all while shooting asteroids or clearing a minefield.
Click each image to view the example.
Click each image to view the example.
Asteroid SweeperGuarantee your learners' concentration with this simple game, which challenges their hand-eye coordination as well as their knowledge as they struggle to clear an asteroid field.
Players have a limited number of attempts in each playthrough, and their efforts are timed, encouraging them to re-play and beat their best times. |
Gold Rush GameBased on the ever-popular 'Who Wants To Be A Millionaire?' format, this game encourages learners to become the best judges of their own knowledge, as they must decide when to spend lifelines and whether to risk guessing, as a single wrong answer will leave them with nothing.
The strength of the format lies in its replayability, as learners' competitive instincts will see them repeating the game until they win it... and the content you're teaching is thoroughly embedded. |
Dragon Hunter
Tell a story and take your learners on a journey as they battle to defeat a fearsome dragon. They'll need to keep their wits about them as they answer questions, win loot, and explore caves, mazes, and a dragon's lair.
Custom-designed and built from scratch, this fun multi-level game is an excellent example of how to improve learner engagement and learning by using a variety of fun and simple game interactions - and with the flexibility to add more! |